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去年,索尼在即时服务游戏这片充满挑战的领域中奋力探索,收获的是喜忧参半的复杂结果。其中,《星鸣特工》遭遇重创,沦为游戏界的一大败笔,其折戟沉沙的原因常被指向DEI。然而,箭头工作室的《绝地潜兵2》却逆势上扬,大放异彩,成功为索尼挽回颜面,备受业界赞誉。
近期,箭头工作室总监Johan Pilestedt就DEI机制表达了自己的看法。他指出,如果DEI不能为游戏增添独特价值,反而会适得其反,损害玩家的游戏体验。
在谈及工作室即将推出的新游戏时,Johan回应了一位玩家的留言,该玩家表示不希望看到游戏中加入DEI元素。Johan回应道:“如果DEI不能丰富游戏体验,它就会削弱体验。游戏应当纯粹地追求那些令人震撼的瞬间。”
Johan还表达了自己对标签的厌恶。不过,如果非要给《绝地潜兵2》中的DEI贴上标签,他会选择“人类对入侵外星人的极端排外情绪”。
这位总监还坦言,他并不在意围绕DEI的争议,并强调游戏开发者应该专注于打造“伟大的游戏”,而非发表当代**言论。
Johan的这番言论在国外玩家中引发了不同的反响。有人站出来支持他的观点,而另一些人则留下了尖锐的批评。