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近期,在ARPG领域堪称巨作的《流放之路2》,其游戏总监Jonathan Rogers参与了Tavern Talk播客节目,期间谈到了数值“膨胀”现象于这类游戏里所产生的影响。由于一味去追求“更大的数字”,导致游戏无论是在设计方面,还是趣味性上,都渐渐变得枯燥乏味起来。
他表示,尽管《流放之路1》现阶段人气火爆得有些出人意料,但曾经的情况并非如此,且游戏数值成长较缓,没有那种会让玩家感到困扰的“大幅增长”或“急剧崩盘”。
关于对玩家角色能力提升与游戏平衡性的把控,Rogers先生表示团队非常谨慎。例如,《流放之路2》的数字极有可能会进行调整,但他乐观地指出,“我认为我们不会需要进行数值压缩或是类似的改动”。这可能指向此前《暗黑破坏神4》DLC《憎恶之躯》推出时遇到的问题,即初期数值减小,但后期仍存在利用各种手段突破限制的可能。
为了维持游戏平衡性,游戏开发团队将继续针对数值问题展开深入探讨。Rogers先生表示,他们已接近找到合适的平衡点,并承诺不会让事情变得太失控。
《流放之路2》预计于今年12月6日展开抢先体验,首发平台为Steam,然而该作目前锁国区。